4.0-765 8 anos, 10 meses atrás Vertex loader cleanup. (PR #11 de degasus)
4.0-758 8 anos, 10 meses atrás Remove Display List caching. (PR #13 de degasus)
4.0-754 8 anos, 10 meses atrás buildbot: reset to upstream known revision (PR #19 de degasus)
4.0-752 8 anos, 10 meses atrás Fix an unused variable within function GetScheduledEventsSummary() in CoreTiming.cpp (PR #16 de lioncash)
4.0-750 8 anos, 10 meses atrás [Android] Fix Android not calling eglSwapBuffers (PR #9 de Sonicadvance1)
4.0-748 8 anos, 10 meses atrás [Android] Fix Adreno v53 development drivers rotating framebuffer (PR #10 de Sonicadvance1)
4.0-722 8 anos, 10 meses atrás Revert "[Android] Fix Android not calling eglSwapBuffers"
4.0-721 8 anos, 10 meses atrás [Android] Fix Android not calling eglSwapBuffers This isn't the cleanup that GLInterface needs, but for now it makes it so it'll swap and not just black screen A cleanup to GLInterface will be coming ...
4.0-746 8 anos, 10 meses atrás Remove two references to the obsoleted DX9 backend in VideoCommon. (PR #8 de lioncash)
4.0-744 8 anos, 10 meses atrás Use monospace at points in the Readme.md, also use https in dolphin-emu.org links. (PR #7 de lioncash)
4.0-741 8 anos, 10 meses atrás Change the plain-text Readme.txt to a markdown-using Readme.md. (PR #6 de lioncash)
4.0-735 8 anos, 10 meses atrás [Android] Fix three limits in GLES2InfoFragment.java. (PR #5 de lioncash)
4.0-733 8 anos, 10 meses atrás Upgrade Android API.
4.0-732 8 anos, 10 meses atrás Expand the Android app's about menu to include additional info about a user's device. (PR #4 de lioncash)
4.0-720 8 anos, 10 meses atrás Fix compilation
4.0-719 8 anos, 10 meses atrás Fix coding style
4.0-718 8 anos, 10 meses atrás Implement SwapInterval for AGL interface
4.0-717 8 anos, 10 meses atrás Automatic translation resources update from Transifex
4.0-716 8 anos, 10 meses atrás BBox: Changed the rounding again, the old one fixed Paper Mario but had bugs in Mickey's Magical Mirror. This change fixes the glitches in both games.
4.0-715 8 anos, 10 meses atrás OSX: don't avoid unsync mapping on nvida gpus just because the windows driver doesn't like it