3.5-1099 8 anos, 1 meses atrás Implement dual source blending to avoid unneeded alpha pass. this implementation does not work in windows xp (sorry no support for dual source blending there). this should improve speed on older hardw...
3.5-1098 8 anos, 1 meses atrás VideoSoftware: Fail less at clamping.
3.5-1097 8 anos, 1 meses atrás Recommend Direct3D 11 or OpenGL instead of Direct3D 9.
3.5-1096 8 anos, 1 meses atrás Clean up blending code a bit.
3.5-1095 8 anos, 1 meses atrás buildfix for my last commit on Mac OSX
3.5-1094 8 anos, 1 meses atrás Small Blending logic fix for opengl backend
3.5-1093 8 anos, 1 meses atrás Removed some redundant code introduced in the last commit.
3.5-1092 8 anos, 1 meses atrás Rounded the loop addresses to the nearest 16bit value in the loop comparison.
3.5-1091 8 anos, 1 meses atrás OGL: enable buffersubdata in detection
3.5-1090 8 anos, 1 meses atrás Readded the tracking of the FIFO Writes.
3.5-1089 8 anos, 1 meses atrás Fix a slight leak in LogManager.
3.5-1088 8 anos, 1 meses atrás Fixed issue 6119.
3.5-1087 8 anos, 1 meses atrás [DolphinWX] Remove a duplicate conditional in Frame.cpp
3.5-1086 8 anos, 1 meses atrás Revert "Don't open/close file for every file operation." as it was crashing PokePark in Windows builds.
3.5-1085 8 anos, 1 meses atrás Array overrun fixed in VertexShaderCache for the DX11 plugin.
3.5-1084 8 anos, 1 meses atrás Fixed DSPTool build.
3.5-1083 8 anos, 1 meses atrás Windows build fix
3.5-1082 8 anos, 1 meses atrás Go back to assuming every HID device is a wiimote on Windows. Fixed issue 6117. Unfixed issue 6031.
3.5-1081 8 anos, 1 meses atrás VideoSoftware: Improve fog range adjustment by using less magic and more comments.
3.5-1080 8 anos, 1 meses atrás revert RasterFont for VideoSoftware