3.5-1505 |
11 anos, 7 meses atrás |
[Android] 0.6 Release |
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3.5-1504 |
11 anos, 7 meses atrás |
small index generator optimiztions |
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3.5-1503 |
11 anos, 7 meses atrás |
fix warning: format '%x' expects argument of type 'unsigned int*', but argument 3 has type 'u8* {aka unsigned char*}' |
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3.5-1502 |
11 anos, 7 meses atrás |
Merge in JP's change to fix audio stuttering with OpenAL. |
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3.5-1501 |
11 anos, 7 meses atrás |
[Android] Add an about screen that shows build revision. |
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Windows x64
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3.5-1500 |
11 anos, 7 meses atrás |
Merge branch 'audio_misc' |
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3.5-1496 |
11 anos, 7 meses atrás |
forgot to add free() to the previous malloc change |
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3.5-1495 |
11 anos, 7 meses atrás |
replace alloca with malloc to fix windows builds |
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Windows x64
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3.5-1494 |
11 anos, 7 meses atrás |
fix deb-x64 and osx-x64 builds after soundtouch update |
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Mac OS X
Android
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3.5-1493 |
11 anos, 7 meses atrás |
update soundtouch to svn revision 173 |
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Windows x64
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Android
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3.5-1492 |
11 anos, 7 meses atrás |
update zlib to v1.2.8 |
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Windows x64
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3.5-1491 |
11 anos, 7 meses atrás |
[Android] Fix ant build? |
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3.5-1490 |
11 anos, 7 meses atrás |
[Android] Remove SimonVT menudrawer library. Move to Google's support library for their navigation drawer support. Overall cleanup. |
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Windows x64
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3.5-1489 |
11 anos, 7 meses atrás |
Revert "Added optimizations to ClassifyFloat/Double functions in Mathutil.cpp and to PPCCache.cpp" |
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Windows x64
Windows x86
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3.5-1488 |
11 anos, 7 meses atrás |
When loading a save state in read only that mismatches the current movie, load the input prior to the save state from the save state's movie, instead of using the current movie's input up to that poin... |
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Windows x64
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3.5-1487 |
11 anos, 7 meses atrás |
Save sync gpu setting to dtm header. |
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Windows x64
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3.5-1486 |
11 anos, 7 meses atrás |
fix gcc warning, probably also the logic |
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3.5-1485 |
11 anos, 7 meses atrás |
Revert "Create our OGL context on the same thread in the OpenGL backend. Same issue with Qualcomm not working with threading correctly." |
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3.5-1484 |
11 anos, 7 meses atrás |
[Android] When running OpenGL ES 3 backend, we've got to switch the screen coordinates or bad things happen. Adds a Driver bug that causes swap every single flush. Hard requirement currently to see /a... |
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Windows x64
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3.5-1483 |
11 anos, 7 meses atrás |
Remove saturate function define in GLSL since we use clamp everywhere instead. Change the function defines over to just regular defines since Qualcomm can't handle function defines at all it seems. |
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Windows x64
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