3.5-1047 11 anos, 2 meses atrás Git pull
3.5-1035 11 anos, 2 meses atrás Fix full screen on OSX, well as fixed as its ever been. Apperently in render to main it always shown the FPS on the bottom in full screen.
3.5-1045 11 anos, 2 meses atrás Finish up VFP cleanup. A few more instructions are left for VFP, and a bunch of NEON ones if it will ever be used.
3.5-1044 11 anos, 3 meses atrás GLSL: also define pinned_memory in renderer.cpp
3.5-1043 11 anos, 3 meses atrás Remove an obsolete documentation file
3.5-1042 11 anos, 3 meses atrás Revert "Disable Vsync while holding tab to disable the frame limit."
3.5-1041 11 anos, 3 meses atrás Disable Vsync while holding tab to disable the frame limit.
3.5-1040 11 anos, 3 meses atrás GLSL: store and use exact ubo sizes
3.5-1039 11 anos, 3 meses atrás Fix converting the charset of an empty string. Thanks to MrData on the forums for reporting this issue.
3.5-1038 11 anos, 3 meses atrás remove some ogl error
3.5-1037 11 anos, 3 meses atrás fix software backend
3.5-1036 11 anos, 3 meses atrás GLSL: don't apply unsupported msaa settings
3.5-1035 11 anos, 3 meses atrás disable pinned memory for fglrx
3.5-1034 11 anos, 3 meses atrás Windows - Don't disconnect real wiimotes on Dolphin close. (back to the old behavior) Fixed issue 6103.
3.5-1033 11 anos, 3 meses atrás Fix some warnings.
3.5-1032 11 anos, 3 meses atrás GLSL: fix transparency issues on dual source blend. fix issue 6104
3.5-1031 11 anos, 3 meses atrás Ship by default a free DSP ROM that can handle most games with LLE
3.5-1030 11 anos, 3 meses atrás GLSL: explicitly check for gl errors for pinned memory
3.5-1029 11 anos, 3 meses atrás Check for HID wiimote name on Windows instead of assuming everything is a wiimote.
3.5-1026 11 anos, 3 meses atrás GLSL: fix nfs-hp2