3.5-1483 |
10 anos, 10 meses atrás |
Remove saturate function define in GLSL since we use clamp everywhere instead. Change the function defines over to just regular defines since Qualcomm can't handle function defines at all it seems. |
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Windows x64
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3.5-1482 |
10 anos, 10 meses atrás |
BPMemory: Assign a more descriptive name to a field in the genmode register. |
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Windows x64
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3.5-1481 |
10 anos, 10 meses atrás |
[Android] Qualcomm glGetShaderInfoLog returns a max of 1024 bytes(tested) for the log, and glGetShaderiv with GL_INFO_LOG_LENGTH /always/ returns 0 on compile failure. |
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3.5-1480 |
10 anos, 10 meses atrás |
Whoops, look like the previous commit was also the case with VideoDX9 |
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3.5-1479 |
10 anos, 10 meses atrás |
Fix a char buffer destination size in Render.cpp for VideoDX11. |
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Windows x64
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3.5-1478 |
10 anos, 10 meses atrás |
Fix a free that should have been a delete. |
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Windows x64
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3.5-1477 |
10 anos, 10 meses atrás |
Partial revert of 0247b2a97a1d. I'll add a work around for Qualcomm in a bit. Qualcomm shader compiler failing was only due to floating suffixes not whole function defines. Qualcomm video driver devs ... |
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Windows x64
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3.5-1476 |
10 anos, 10 meses atrás |
[Android] Gamepad input. Refactor JNI native functions to all pull from a single class instead of everywhere willy-nilly |
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Windows x64
Windows x86
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3.5-1475 |
10 anos, 10 meses atrás |
buffer fixes found via cppcheck/tetsuo-- |
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Windows x64
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3.5-1474 |
10 anos, 10 meses atrás |
don't define clipPos twice |
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Windows x64
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3.5-1473 |
10 anos, 10 meses atrás |
Merge branch 'shader-uids-awesome'. |
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Windows x64
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3.5-1415 |
10 anos, 10 meses atrás |
Fixes Issue 6353 Remove extract apploader/dol from top level |
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Windows x64
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3.5-1414 |
10 anos, 10 meses atrás |
Handle 1 partition only, fixes Issue #6353 |
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Windows x64
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3.5-1413 |
10 anos, 10 meses atrás |
Revert "Adding Travis CI script" |
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Windows x64
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3.5-1412 |
10 anos, 10 meses atrás |
Adding Travis CI script |
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3.5-1411 |
10 anos, 10 meses atrás |
Build fix: Android NDK doesn't support any locale switching. |
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Windows x64
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Android
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3.5-1410 |
10 anos, 10 meses atrás |
Set the locale per-thread instead of globally when generating shaders. Add cross-compatible versions of newlocale, uselocale and freelocale. |
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Windows x64
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3.5-1409 |
10 anos, 10 meses atrás |
Equalising the 32 and 64 bit state compression |
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Windows x64
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3.5-1408 |
10 anos, 10 meses atrás |
Build fix |
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Windows x64
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3.5-1407 |
10 anos, 10 meses atrás |
Clarifying the OpenAL loop |
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Windows x64
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