3.5-1398 10 anos, 10 meses atrás [Android] Remove artificial limitation to not leave the sdcard directory. Keep screen on while running.
3.5-1397 10 anos, 10 meses atrás [Android] Fix drawn buttons causing rendering issues.
3.5-1396 10 anos, 10 meses atrás Gameini database update. Fixes issues 6354,6355,6356. Update NFS Most Wanted.
3.5-1395 10 anos, 10 meses atrás Get video backend name via g_video_backend->GetName() instead of sconfig for movies, since that can be wrong.
3.5-1394 10 anos, 10 meses atrás Added FIFO reset bypass patch for the PAL version of Wallace and Gromit in Project Zoo.
3.5-1393 10 anos, 11 meses atrás Implemented field order detection for PAL games. Fixes the shaking of the screen when XFB is enabled with a PAL game.
3.5-1392 10 anos, 11 meses atrás Invalidate the texture cache using the GPU thread when the CPU thread makes a request.
3.5-1391 10 anos, 11 meses atrás Fix the GameCube mic dialog header's invalid include guard.
3.5-1390 10 anos, 11 meses atrás Adding stick radius setting
3.5-1389 10 anos, 11 meses atrás Added optimizations to ClassifyFloat/Double functions in Mathutil.cpp and to PPCCache.cpp
3.5-1388 10 anos, 11 meses atrás Changing the Gecko code comparison from metadata to data comparison
3.5-1387 10 anos, 11 meses atrás Reading shake force from calibration rather than a constant
3.5-1386 10 anos, 11 meses atrás Adding condition to CoreTiming state function
3.5-1385 10 anos, 11 meses atrás Create our OGL context on the same thread in the OpenGL backend. Same issue with Qualcomm not working with threading correctly.
3.5-1384 10 anos, 11 meses atrás [Android] Properly open the navigation drawer when pressing menu or back in the game list.
3.5-1383 10 anos, 11 meses atrás [Android] 0.3 Release
3.5-1382 10 anos, 11 meses atrás [Android] Drop minimum Android version support to 2.3 since there is a /bunch/ of people asking for it.
3.5-1381 10 anos, 11 meses atrás [Android] Disable OpenGL in the settings menu since it doesn't work yet. Change some theme settings so the back button shows up on screen where needed.
3.5-1380 10 anos, 11 meses atrás [Android] Qualcomm drivers require that the EGL context is created on the same thread that the OpenGL commands are run on. Crappy driver limitation since eglMakeCurrent should work to let it be on a d...
3.5-1379 10 anos, 11 meses atrás Make auto fullscreen resolution the default.