5.0-14435 3 anos, 5 meses atrás Common: Set bFMA to true for AArch64 (PR #9816 de JosJuice)
5.0-14433 3 anos, 5 meses atrás GameINI: Fix GFXBackend crash (PR #9775 de dbrookman)
5.0-14431 3 anos, 5 meses atrás AudioInterface: Initialize s_cpu_cycles_per_sample to a sane value. (PR #9813 de AdmiralCurtiss)
5.0-14429 3 anos, 5 meses atrás VolumeVerifier: increase problem severity for incorrectly signed TMDs (PR #9753 de mbc07)
5.0-14427 3 anos, 5 meses atrás Replace MemoryCard251 setting with generic MemoryCardSize (PR #9756 de Techjar)
5.0-14424 3 anos, 5 meses atrás Move some NetPlay-specific settings to SessionSettings (PR #9809 de Techjar)
5.0-14422 3 anos, 5 meses atrás Update buffer_storage warning message (PR #9784 de PEmu2)
5.0-14420 3 anos, 5 meses atrás AudioInterface: Fix AIDFR initialization (PR #9788 de sepalani)
5.0-14418 3 anos, 5 meses atrás Android: Stop using custom path for GameFileCache (PR #9802 de JosJuice)
5.0-14416 3 anos, 5 meses atrás NetPlay/Jit64: Avoid using software FMA (PR #9804 de JosJuice)
5.0-14414 3 anos, 5 meses atrás PowerPC: Set host CPU rounding mode on init and savestate (PR #9805 de JosJuice)
5.0-14412 3 anos, 5 meses atrás VideoCommon: Define scalar any() and all() functions in GLSL (PR #9807 de Techjar)
5.0-14410 3 anos, 5 meses atrás MsgHandler: Correct question and warning captions (PR #9808 de xvrc)
5.0-14408 3 anos, 5 meses atrás AudioPane: Remove main layout vertical stretching (PR #9730 de Dentomologist)
5.0-14406 3 anos, 5 meses atrás Qt: avoid queuing ConfigChanged() more than once (PR #9606 de Filoppi)
5.0-14404 3 anos, 5 meses atrás VideoCommon: Only include centered pixels in bounding box (PR #9801 de Techjar)
5.0-14402 3 anos, 5 meses atrás Hackfix for debug cubes (PR #9532 de Pokechu22)
5.0-14398 3 anos, 5 meses atrás Interpreter: deduplicate integer comparisons (PR #9799 de Tilka)
5.0-14396 3 anos, 5 meses atrás Fix controllers after the first one not defaulting to the default device (PR #9795 de Filoppi)
5.0-14394 3 anos, 5 meses atrás VideoCommon: Perform OpenGL bounding box inversion in pixel shader (PR #9782 de Techjar)