5.0-13295 3 anos, 4 meses atrás JitArm64: Fix signed bitwise left shift UB (PR #9346 de Sintendo)
5.0-13292 3 anos, 4 meses atrás Split OSREPORT logging type (PR #9360 de Minty-Meeo)
5.0-13290 3 anos, 4 meses atrás CMake: Apple Silicon detection (PR #9353 de MaddTheSane)
5.0-13288 3 anos, 4 meses atrás Make Free Look a proper controller, move to separate UI (PR #8867 de iwubcode)
5.0-13272 3 anos, 4 meses atrás Android: Only have one settings entrypoint per activity/dialog (PR #9357 de JosJuice)
5.0-13270 3 anos, 4 meses atrás Android: Correctly save in-game settings changes to disk (PR #9356 de JosJuice)
5.0-13268 3 anos, 4 meses atrás Jit64: Fix FPURegCache::GetRegUtilization (PR #9347 de JosJuice)
5.0-13266 3 anos, 4 meses atrás Analytics: Add rarer OSes to analytics (PR #9345 de MerryMage)
5.0-13264 3 anos, 4 meses atrás MemoryUtil: Use HW_PHYSMEM64 sysctl in MemPhysical (PR #9344 de MerryMage)
5.0-13262 3 anos, 4 meses atrás Core: Add initial System class (PR #9342 de lioncash)
5.0-13260 3 anos, 4 meses atrás EXI_Device: Always define EXIDEVICE_ETHTAPSERVER for consistency (PR #9330 de leoetlino)
5.0-13258 3 anos, 4 meses atrás Core: Fix various warnings (PR #9332 de leoetlino)
5.0-13255 3 anos, 4 meses atrás Common: Write PNGs in two steps to allow Unicode target paths. (PR #9339 de AdmiralCurtiss)
5.0-13253 3 anos, 4 meses atrás GameSettings: Set Safe Texture Cache to Safe for Pitfall: The Lost Ex… (PR #9337 de Avasam)
5.0-13251 3 anos, 4 meses atrás Common/LinearDiskCache: Handle truncated shadercache files. (PR #9340 de AdmiralCurtiss)
5.0-13248 3 anos, 4 meses atrás DolphinQt: Fix all instances of <gameid> in AdvancedWidget (PR #9338 de iwubcode)
5.0-13246 3 anos, 4 meses atrás Qt: Fix deprecated use of MidButton (PR #9331 de leoetlino)
5.0-13243 3 anos, 4 meses atrás Translation resources sync with Transifex
5.0-13242 3 anos, 5 meses atrás GameSettings: Disable "Store EFB Copies to Texture Only" for Final Fantasy Crystal Chronicles (PR #9329 de smurf3tte)
5.0-13240 3 anos, 5 meses atrás WiimoteEmu: Allow tilt to wrap around and simulate full 360 degree rotations. (PR #9157 de jordan-woyak)