4.0-543 6 anos, 7 meses atrás LightingShaderGen: Perform some lighting calculations with integers.
4.0-542 6 anos, 7 meses atrás ShaderGen: Store material uniforms as integers.
4.0-541 6 anos, 7 meses atrás ShaderGen: Store light color uniforms as integers.
4.0-540 6 anos, 7 meses atrás PixelShader: Store fog color as an integer.
4.0-539 6 anos, 7 meses atrás PixelShaderGen: Change indirect texture matrix uniforms to use integers.
4.0-538 6 anos, 7 meses atrás PixelShaderGen: Change the "alpha" uniform to use integers.
4.0-537 6 anos, 7 meses atrás PixelShaderGen: Change the "colors" and "kcolors" uniforms to be integers.
4.0-536 6 anos, 7 meses atrás PixelShaderGen: Process fog calculations with integer math.
4.0-535 6 anos, 7 meses atrás Provide our own dot functions in GLSL since GLSL doesn't provide integer versions of this function, even though AMD and Nvidia provide their own.
4.0-534 6 anos, 7 meses atrás PixelShaderGen: Microsoft's shader compiler likes to throw an internal error when masking with unsigned integers, so just use 255 instead of 0xFF all over the place...
4.0-533 6 anos, 7 meses atrás PixelShaderGen: Use integer math for indirect tev stage texcoord calculation.
4.0-532 6 anos, 7 meses atrás PixelShaderGen: prev should be initialized to the proper value; tev output needs to be clamped between -1024 and 1023.
4.0-531 6 anos, 7 meses atrás PixelShaderGen: Remove superfluous registerstate stuff. Also, made alphabump an integer. Things are working again!
4.0-530 6 anos, 7 meses atrás PixelShaderGen: Use integer math for TEV combiners. Things are still broken.
4.0-529 6 anos, 7 meses atrás PixelShaderGen: Use integer math for tev outputs. Seems like things are temporarily broken.
4.0-528 6 anos, 7 meses atrás PixelShaderGen: Use integer math for tev konst value.
4.0-527 6 anos, 7 meses atrás PixelShaderGen: Remove remaining floating point bits for texture color.
4.0-526 6 anos, 7 meses atrás PixelShaderGen: Use integer math for rasterizer color.
4.0-525 6 anos, 7 meses atrás PixelShaderGen: Use integer math for indirect texture coords.
4.0-524 6 anos, 7 meses atrás PixelShaderGen: Use integer math for sampling textures.