4.0-173 |
11 anos atrás |
PixelShaderGen: Use integer math for tev outputs. |
|
Windows x64
Windows x86
Mac OS X
Android
|
4.0-172 |
11 anos atrás |
PixelShaderGen: Use integer math for tev konst value. |
|
Windows x86
Mac OS X
Android
|
4.0-171 |
11 anos atrás |
PixelShaderGen: Remove remaining floating point bits for texture color. |
|
Windows x86
Mac OS X
Android
|
4.0-170 |
11 anos atrás |
PixelShaderGen: Use integer math for rasterizer color. |
|
Windows x64
Windows x86
Mac OS X
|
4.0-169 |
11 anos atrás |
PixelShaderGen: Use integer math for indirect texture coords. |
|
Windows x64
Windows x86
Mac OS X
Android
|
4.0-168 |
11 anos atrás |
PixelShaderGen: Use integer math for sampling textures. |
|
Windows x64
Windows x86
Mac OS X
Android
|
4.0-167 |
11 anos atrás |
PixelShaderGen: Use integer math for alpha testing and fog calculations. |
|
Windows x64
Windows x86
Mac OS X
|
4.0-166 |
11 anos atrás |
PixelShaderGen: Make SampleTexture static inline. |
|
Windows x64
Windows x86
Mac OS X
|
4.0-165 |
11 anos atrás |
OGL: Force highp for integers. |
|
Windows x64
Windows x86
Mac OS X
|
4.0-170 |
11 anos atrás |
PixelShaderGen: Use integer math for indirect tev stage texcoord calculation. |
|
Windows x64
Windows x86
Mac OS X
|
4.0-167 |
11 anos atrás |
PixelShaderGen: Use integer math for TEV combiners. |
|
Windows x64
Windows x86
Mac OS X
|
4.0-166 |
11 anos atrás |
PixelShaderGen: Use integer math for tev outputs. |
|
Windows x64
Windows x86
Mac OS X
|
4.0-165 |
11 anos atrás |
PixelShaderGen: Use integer math for tev konst value. |
|
Windows x64
Windows x86
Mac OS X
|
4.0-164 |
11 anos atrás |
PixelShaderGen: Remove remaining floating point bits for texture color. |
|
Windows x64
Windows x86
Mac OS X
Android
|
4.0-163 |
11 anos atrás |
PixelShaderGen: Use integer math for rasterizer color. |
|
Windows x64
Windows x86
Mac OS X
Android
|
4.0-162 |
11 anos atrás |
PixelShaderGen: Use integer math for indirect texture coords. |
|
Windows x64
Windows x86
Mac OS X
Android
|
4.0-161 |
11 anos atrás |
PixelShaderGen: Use integer math for sampling textures. |
|
Windows x64
Windows x86
Mac OS X
Android
|
4.0-160 |
11 anos atrás |
PixelShaderGen: Use integer math for alpha testing and fog calculations. |
|
Windows x64
Windows x86
Mac OS X
Android
|
4.0-159 |
11 anos atrás |
PixelShaderGen: Make SampleTexture static inline. |
|
Windows x64
Windows x86
Mac OS X
Android
|
4.0-158 |
11 anos atrás |
OGL: Force highp for integers. |
|
Windows x64
Windows x86
Mac OS X
Android
|