5.0-16895 |
2 anos, 4 meses atrás |
DiscIO/VolumeVerifier: Avoid out-of-bounds reads on trimmed Wii ISOs. (PR #10838 de AdmiralCurtiss) |
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Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
Android
|
5.0-16893 |
2 anos, 4 meses atrás |
VideoCommon: Properly mask fbfetch logic op emulation (PR #10841 de tellowkrinkle) |
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Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
Android
|
5.0-16891 |
2 anos, 4 meses atrás |
Wii SD Card Folder Syncing (PR #10590 de AdmiralCurtiss) |
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Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
Android
|
5.0-16875 |
2 anos, 4 meses atrás |
Add Bloom Definitions for Sin and Punishment 2 (PR #10822 de SilentHeII) |
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Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
Android
|
5.0-16873 |
2 anos, 4 meses atrás |
MsgHandler: Add a check for libfmt version to fix build with libfmt-9 (PR #10825 de Rudolchr) |
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Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
Android
|
5.0-16871 |
2 anos, 4 meses atrás |
Common/Network+BBA/Builtin: Cleanup (PR #10831 de sepalani) |
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Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
Android
|
5.0-16861 |
2 anos, 4 meses atrás |
ControllerInterface: Add support for motion and rumble to SDL backend (PR #10561 de shuffle2) |
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Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
Android
|
5.0-16853 |
2 anos, 4 meses atrás |
Common: Fix CountTrailingZeros for weird compilers (PR #10832 de tellowkrinkle) |
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Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
Android
|
5.0-16851 |
2 anos, 4 meses atrás |
VideoCommon: Fix ubershaders on MoltenVK Intel (PR #10749 de tellowkrinkle) |
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Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
Android
|
5.0-16848 |
2 anos, 4 meses atrás |
Arm64Emitter: Simplify LogicalImm logic (PR #10807 de merryhime) |
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Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
Android
|
5.0-16843 |
2 anos, 4 meses atrás |
Fix CMake Windows build after #10673 (HLSL from SPIRV). (PR #10829 de AdmiralCurtiss) |
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Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
Android
|
5.0-16840 |
2 anos, 4 meses atrás |
ShaderCompiler: Use compute shader header in compute shaders (PR #10830 de OatmealDome) |
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Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
Android
|
5.0-16838 |
2 anos, 4 meses atrás |
BBA: Added BuiltIn device that allow BBA emulation without the need o… (PR #10690 de schthack) |
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Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
Android
|
5.0-16835 |
2 anos, 4 meses atrás |
JitArm64: Fix GPR unlocking in psq_stXX (PR #10827 de JosJuice) |
|
Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
Android
|
5.0-16833 |
2 anos, 4 meses atrás |
ShaderCache: Fix inverted usage of palette_format. (PR #10824 de AdmiralCurtiss) |
|
Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
Android
|
5.0-16831 |
2 anos, 4 meses atrás |
VideoCommon: Fix D3D shader compilation warnings (PR #10819 de Dentomologist) |
|
Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
Android
|
5.0-16827 |
2 anos, 4 meses atrás |
GameINI: Disable XFB to Texture Only with Resident Evil 0 (PR #10287 de OatmealDome) |
|
Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
Android
|
5.0-16825 |
2 anos, 4 meses atrás |
UICommon: Add support for portable.txt on macOS (PR #10430 de OatmealDome) |
|
Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
Android
|
5.0-16823 |
2 anos, 4 meses atrás |
JitArm64: Implement "soft MMU" (PR #10745 de JosJuice) |
|
Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
Android
|
5.0-16815 |
2 anos, 4 meses atrás |
D3D: Generate HLSL from SPIRV* (PR #10673 de iwubcode) |
|
Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
Android
|