5.0-10780 3 meses, 1 semanas atrás Fix CPU EFB access on Adreno with Vulkan backend (PR #8276 de stenzek)
5.0-10777 3 meses, 1 semanas atrás VideoCommon/TextureCacheBase: Make OnConfigChanged's parameter a const reference (PR #8293 de lioncash)
5.0-10774 3 meses, 1 semanas atrás Fix for Android version crashing when changing rotation on settings screen (PR #8288 de allanxp4)
5.0-10772 3 meses, 2 semanas atrás VideoCommon/RenderBase: Make functions const where applicable (PR #8294 de lioncash)
5.0-10768 3 meses, 2 semanas atrás VideoCommon/TextureCacheBase: Remove use of the texture cache global in interface (PR #8295 de lioncash)
5.0-10764 3 meses, 2 semanas atrás Android: Add a bit more warning to the game INI deletion prompt (PR #8291 de JosJuice)
5.0-10762 3 meses, 2 semanas atrás DolphinQt: Reorder nunchuk mapping (PR #8289 de Miksel12)
5.0-10760 3 meses, 2 semanas atrás DolphinQt: Limit numeric widget width (PR #8278 de Miksel12)
5.0-10758 3 meses, 2 semanas atrás RenderState: Approximate logic op with blending if unsupported (PR #8284 de stenzek)
5.0-10756 3 meses, 2 semanas atrás FramebufferManager: Fix restoring of EFB depth buffer / upside-down in OpenGL (PR #8286 de stenzek)
5.0-10753 3 meses, 2 semanas atrás D3D11: Only use integer RTV when logic op is supported+enabled (PR #8283 de stenzek)
5.0-10751 3 meses, 2 semanas atrás InputCommon/DInputJoystick: Correct force-feedback flag testing (PR #8285 de lioncash)
5.0-10749 3 meses, 2 semanas atrás DiscIO/Volume: Make Partition's interface constexpr (PR #8287 de lioncash)
5.0-10747 3 meses, 2 semanas atrás Fix saving states freezing up emulation (PR #8279 de spycrab)
5.0-10745 3 meses, 2 semanas atrás SI: Minor bugfixes (PR #8236 de booto)
5.0-10741 3 meses, 2 semanas atrás Translation resources sync with Transifex
5.0-10740 3 meses, 3 semanas atrás DolphinQt/Config/GameConfigEdit: Pass parent pointer to base class (PR #8274 de lioncash)
5.0-10738 3 meses, 3 semanas atrás D3D11 resources refactor and DX11.1 feature detection fixes (PR #8258 de CookiePLMonster)
5.0-10729 3 meses, 3 semanas atrás D3DCommon/Shader: Use std::optional where applicable (PR #8266 de lioncash)
5.0-10725 3 meses, 3 semanas atrás OGL/ProgramShaderCache: Use std::string_view where applicable (PR #8265 de lioncash)