3.5-1100 11 anos, 8 meses atrás fixes for my last commit
3.5-1099 11 anos, 8 meses atrás Implement dual source blending to avoid unneeded alpha pass. this implementation does not work in windows xp (sorry no support for dual source blending there). this should improve speed on older hardw...
3.5-1098 11 anos, 8 meses atrás VideoSoftware: Fail less at clamping.
3.5-1097 11 anos, 8 meses atrás Recommend Direct3D 11 or OpenGL instead of Direct3D 9.
3.5-1096 11 anos, 8 meses atrás Clean up blending code a bit.
3.5-1095 11 anos, 8 meses atrás buildfix for my last commit on Mac OSX
3.5-1094 11 anos, 8 meses atrás Small Blending logic fix for opengl backend
3.5-1093 11 anos, 8 meses atrás Removed some redundant code introduced in the last commit.
3.5-1092 11 anos, 8 meses atrás Rounded the loop addresses to the nearest 16bit value in the loop comparison.
3.5-1091 11 anos, 8 meses atrás OGL: enable buffersubdata in detection
3.5-1090 11 anos, 8 meses atrás Readded the tracking of the FIFO Writes.
3.5-1089 11 anos, 9 meses atrás Fix a slight leak in LogManager.
3.5-1088 11 anos, 9 meses atrás Fixed issue 6119.
3.5-1087 11 anos, 9 meses atrás [DolphinWX] Remove a duplicate conditional in Frame.cpp
3.5-1086 11 anos, 9 meses atrás Revert "Don't open/close file for every file operation." as it was crashing PokePark in Windows builds.
3.5-1085 11 anos, 9 meses atrás Array overrun fixed in VertexShaderCache for the DX11 plugin.
3.5-1084 11 anos, 9 meses atrás Fixed DSPTool build.
3.5-1083 11 anos, 9 meses atrás Windows build fix
3.5-1082 11 anos, 9 meses atrás Go back to assuming every HID device is a wiimote on Windows. Fixed issue 6117. Unfixed issue 6031.
3.5-1081 11 anos, 9 meses atrás VideoSoftware: Improve fog range adjustment by using less magic and more comments.