3.5-1063 11 anos, 5 meses atrás check for overflow vertex indices, fixes issue 6135
3.5-1062 11 anos, 5 meses atrás Gameini database update for Madagascar, Gladius, Mario Kart: Double Dash (intro video now plays), Fire Emblem (Wii), Kirby's Dream Collection Special Edition, King Kong.
3.5-1061 11 anos, 5 meses atrás more restrict disable of pinned memory, disable ubo for intel/mesa-9.1.1
3.5-1060 11 anos, 5 meses atrás Clean up more space/tab mismatches in AudioCommon, Common, and VideoCommon.
3.5-1059 11 anos, 5 meses atrás Clean up some space/tab mismatches in DiscIO and InputCommon.
3.5-1058 11 anos, 5 meses atrás Missed a few clang compiler flags.
3.5-1057 11 anos, 5 meses atrás Disabled OSX x86 build since we require 10.7 minimum. This takes support back to late 2006 models. Also, Missed CG framework addition.
3.5-1056 11 anos, 5 meses atrás GLSL: fix msaa egdes
3.5-1055 11 anos, 5 meses atrás Properly set the DMAState flag while ARAM DMA transfers are underway.
3.5-1054 11 anos, 5 meses atrás Short,sweet and fixes issue 5725
3.5-1053 11 anos, 5 meses atrás Disable Vsync while holding tab to disable the frame limit, and allow toggling vsync while emulation is running in OGL.
3.5-1052 11 anos, 5 meses atrás Hide cursor in fullscreen mode on OSX fixes issue 3956
3.5-1051 11 anos, 5 meses atrás Clean up CInterfaceAGL, make sure the screen gets cleared on stop, and remove the FPS update that messes up GUI builds since GUIless doesn't build anyways.
3.5-1050 11 anos, 5 meses atrás Fix a typo in ArmEmitter noticed by LionCash.
3.5-1049 11 anos, 5 meses atrás Set GLES Tex2D function to texture2D, texture is only available in GLES3. Fix some tabs in the config file.
3.5-1048 11 anos, 5 meses atrás Reenable mulli and negx, seems to work fine.
3.5-1047 11 anos, 5 meses atrás Git pull
3.5-1035 11 anos, 5 meses atrás Fix full screen on OSX, well as fixed as its ever been. Apperently in render to main it always shown the FPS on the bottom in full screen.
3.5-1045 11 anos, 5 meses atrás Finish up VFP cleanup. A few more instructions are left for VFP, and a bunch of NEON ones if it will ever be used.
3.5-1044 11 anos, 5 meses atrás GLSL: also define pinned_memory in renderer.cpp