| 3.5-415 | 10 anos, 3 meses atrás | Don't load level 0 twice for 1-level textures in DX11. |
| Windows x64 Windows x86 Mac OS X | ||
| 3.5-414 | 10 anos, 3 meses atrás | Fixed a buffer overflow in the OpenAL buffer. |
| Windows x64 Windows x86 Mac OS X | ||
| 3.5-413 | 10 anos, 3 meses atrás | TextureCache: Fix D3D backends crashing when a game uses multiple 1x1-sized LODs. |
| Windows x64 Windows x86 Mac OS X | ||
| 3.5-412 | 10 anos, 3 meses atrás | WII_IPC_HLE_Device_FileIO: don't rebuild the filename on every operation. |
| Windows x64 Windows x86 Mac OS X | ||
| 3.5-411 | 10 anos, 3 meses atrás | Some cleanup of CWII_IPC_HLE_Device_FileIO: The real file was never kept open for longer than a single operation so there was no point in dealing with it in DoState. Saving the real path in the savest... |
| Windows x64 Windows x86 Mac OS X | ||
| 3.5-410 | 10 anos, 3 meses atrás | Removing destination on rename when source isn't present doesn't make sense. IOCTL_RENAME_FILE still might not be totally correct. |
| Windows x64 Windows x86 Mac OS X | ||
| 3.5-409 | 10 anos, 3 meses atrás | Change some CNANDContentLoader logic to what was probably intended. Kills some warn logs when opening Dolphin. |
| Windows x64 Windows x86 Mac OS X | ||
| 3.5-408 | 10 anos, 3 meses atrás | Let's not CreateDir an empty string every time CreateFullPath is used, logging an error every time. |
| Windows x64 Windows x86 Mac OS X | ||
| 3.5-407 | 10 anos, 3 meses atrás | Fix a memleak. Probably/maybe improve USBGecko performance. |
| Windows x64 Windows x86 Mac OS X | ||
| 3.5-406 | 10 anos, 3 meses atrás | Remove the core count from the cpu info OSD message. It was often wrong and not rather important. |
| Windows x64 Windows x86 Mac OS X | ||
| 3.5-405 | 10 anos, 3 meses atrás | Use omp_get_num_procs to set the number of OpenMP threads rather than our core count detection. |
| Windows x64 Windows x86 Mac OS X | ||
| 3.5-404 | 10 anos, 3 meses atrás | Bulk send TCP data to the client with the emulated USB Gecko. |
| Windows x64 Windows x86 Mac OS X | ||
| 3.5-403 | 10 anos, 3 meses atrás | Added the ability to reverse the direction of the force feedback by allowing negative range values. |
| Windows x64 Windows x86 Mac OS X | ||
| 3.5-402 | 10 anos, 3 meses atrás | Changes/cleanup to TextureCache::Load and other mipmap related code. The significant change is what is now line 520 of TextureCacheBase.cpp: ((std::max(mipWidth, bsw) * std::max(mipHeight, bsh) * bsde... |
| Windows x64 Windows x86 Mac OS X | ||
| 3.5-401 | 10 anos, 3 meses atrás | Reduce some DI command delays. Fix DKCR hanging with DSP HLE. My other games continue to work. |
| Windows x64 Windows x86 Mac OS X | ||
| 3.5-400 | 10 anos, 3 meses atrás | Video_Software: Fix ZComploc option breaking stuff. |
| Windows x64 Windows x86 Mac OS X | ||
| 3.5-399 | 10 anos, 3 meses atrás | Video_Software: Fix the ZFreeze option doing nothing. |
| Windows x64 Windows x86 Mac OS X | ||
| 3.5-398 | 10 anos, 3 meses atrás | Video_Software: Toggable zfreeze and early_z support for testing. |
| Windows x64 Windows x86 Mac OS X | ||
| 3.5-397 | 10 anos, 3 meses atrás | Fix header guard and definitions not being set to 1 |
| Windows x64 Windows x86 Mac OS X | ||
| 3.5-396 | 10 anos, 3 meses atrás | Add the option to turn on only the EGL interface to use desktop OpenGL with it. |
| Windows x64 Windows x86 Mac OS X | ||