4.0-611 10 anos, 12 meses atrás Added a check for a redundant mov in the fastmem writes code.
4.0-610 10 anos, 12 meses atrás TextureConverter: remove implicit int->float convertion
4.0-609 11 anos atrás Fix stupid bug in Z16L depth texture efb2ram encoding shader.
4.0-608 11 anos atrás Update some of the comments in DriverDetails.h for drivers that have fixed their bugs.
4.0-607 11 anos atrás Enable buffer_storage for Nvidia drivers 332.21 and above.
4.0-606 11 anos atrás OGL: remove masking from streambuffer
4.0-605 11 anos atrás VideoCommon: disable efb access + perf querys on cph thread
4.0-604 11 anos atrás Do not fastmem addresses that were constant propagated
4.0-603 11 anos atrás Code cleanup
4.0-602 11 anos atrás NetPlay: Sync CPU engine between NetPlay clients/servers
4.0-601 11 anos atrás Fix copy and paste error in BootManager.cpp.
4.0-600 11 anos atrás Slight optimization in the pixel shader. We are using pow(2.0, X) in place of exp2(X). This can be faster in places that don't optimize a pow to a exp2 in this case. Notice this from here: http://cgit...
4.0-599 11 anos atrás Fix for previous commit. I was supposed to use GL_VERSION, not GL_RENDERER.
4.0-598 11 anos atrás Probe the GL_RENDERER string on Nvidia to grab the driver version.
4.0-597 11 anos atrás [Android] Reenable the bug for dynamic UBO array member accesses. Some information on this bug since this isn't quite true. Seemingly with the v53 driver, Qualcomm has actually fixed this bug. So we c...
4.0-596 11 anos atrás D3D: Verbosify an error message.
4.0-595 11 anos atrás OpenGL: fix scaled efb2ram copys
4.0-594 11 anos atrás Gameini database update. Update for WarioWare, Inc. Mega Party Games (gc) and The Legend of Zelda Skyward Sword (wii). Also remove the emulation notes regarding games using EA VP6 playback library.
4.0-593 11 anos atrás Fix the Zelda: The Wind Waker heat effect glitch.
4.0-592 11 anos atrás OpenGL: use shader 420pack if available to staticly bind ubo location