4.0-1560 10 anos, 6 meses atrás Move the header guard before the includes in VideoCommon's Statistics.h (PR #341 de lioncash)
4.0-1558 10 anos, 6 meses atrás [Android] Change default EFB copy method from disabled to texture. (PR #349 de Sonicadvance1)
4.0-1556 10 anos, 6 meses atrás Adds support for the PP shaders in the Android UI. (PR #346 de Sonicadvance1)
4.0-1554 10 anos, 6 meses atrás Fixes our post processing shaders so they work under OpenGL ES 3.0 (PR #348 de Sonicadvance1)
4.0-1552 10 anos, 6 meses atrás Revert "x64FPURoundMode: always set x87 precision" (PR #357 de shuffle2)
4.0-1550 10 anos, 6 meses atrás Jit64: implement tw/twi more accurately (PR #335 de Tilka)
4.0-1548 10 anos, 6 meses atrás [windows] Fix debug build memory leaks. (PR #352 de shuffle2)
4.0-1546 10 anos, 6 meses atrás Shader cleanup (PR #185 de degasus)
4.0-1535 10 anos, 6 meses atrás GCMemcard: fix edge case of adding to a fragmented memcard. (PR #330 de LPFaint99)
4.0-1533 10 anos, 6 meses atrás XFB width/height handling fixes (PR #336 de magumagu)
4.0-1529 10 anos, 6 meses atrás OpenGL: delete unused function parameter in TextureConverter. (PR #339 de magumagu)
4.0-1527 10 anos, 6 meses atrás Enables usage of GLSL textureSize on Qualcomm v66. (PR #345 de Sonicadvance1)
4.0-1525 10 anos, 6 meses atrás VideoCommon: fix indirect texture coordinate computation in TEV. (PR #344 de magumagu)
4.0-1522 10 anos, 6 meses atrás Gameini updates. (PR #290 de Linktothepast)
4.0-1519 10 anos, 6 meses atrás Small FPU settings changes (PR #329 de Tilka)
4.0-1516 10 anos, 6 meses atrás Add a hotkey for disabling the framelimit. (PR #81 de degasus)
4.0-1512 10 anos, 6 meses atrás Revert "Merge pull request #62 from degasus/log_truncate_path" because it was merged without consensus.
4.0-1511 10 anos, 6 meses atrás Change over to use integer posmtx in our vertex shaders (PR #310 de Sonicadvance1)
4.0-1508 10 anos, 6 meses atrás Movie: don't use "hh" scanf modifier. (PR #305 de magumagu)
4.0-1506 10 anos, 6 meses atrás Make the Android UI more like the desktop UI (PR #320 de SeannyM)