4.0-1688 10 anos, 7 meses atrás JIT: unify JitAsm for JIT64 and JIT64IL. (PR #309 de magumagu)
4.0-1686 10 anos, 7 meses atrás Wx cleanup (PR #376 de lioncash)
4.0-1681 10 anos, 7 meses atrás Fixed formatting of post-processing shaders so they better match Dolphin's coding style (PR #386 de myownfriend)
4.0-1636 10 anos, 7 meses atrás Fixes games that use the MMU to page in code(Rogue Leader). (PR #356 de Sonicadvance1)
4.0-1634 10 anos, 7 meses atrás Export wii saves to the "User" directory (PR #361 de LPFaint99)
4.0-1632 10 anos, 7 meses atrás DVDInterface: make fast disc speed faster. (PR #382 de magumagu)
4.0-1630 10 anos, 7 meses atrás Fix game list size display. (PR #379 de jordan-woyak)
4.0-1628 10 anos, 7 meses atrás Disable SDL input on Windows. (PR #343 de jordan-woyak)
4.0-1624 10 anos, 7 meses atrás VideoCommon: BP cleanup. (PR #342 de magcius)
4.0-1609 10 anos, 7 meses atrás OpenGL: Use a sample-able texture as EFB instead of renderbuffer. (PR #331 de degasus)
4.0-1603 10 anos, 7 meses atrás MMIO: Lazy-initialize read/write handlers since most are not actually used (PR #380 de delroth)
4.0-1601 10 anos, 7 meses atrás Opcode decoding: handle missing opcodes 0x88 etc. (PR #355 de magumagu)
4.0-1598 10 anos, 7 meses atrás CheckExceptions: add TODO and remove a wrong comment (PR #378 de delroth)
4.0-1596 10 anos, 7 meses atrás Move bn.h and ec.h into the correct filter section for Visual Studio. (PR #377 de lioncash)
4.0-1594 10 anos, 7 meses atrás Video backends: fix rounding in lighting computation. (PR #360 de magumagu)
4.0-1592 10 anos, 7 meses atrás DVD emulation: make seek timing more accurate. (PR #327 de magumagu)
4.0-1588 10 anos, 7 meses atrás Use size_t in std::string operations in IniFile.cpp, not int (PR #369 de lioncash)
4.0-1586 10 anos, 7 meses atrás SW backend: use VideoCommon XFRegisters struct. (PR #269 de magumagu)
4.0-1581 10 anos, 7 meses atrás make IOCTL_SO_GETHOSTID more accurate on Windows (PR #374 de ToadKing)
4.0-1577 10 anos, 7 meses atrás Video backends: fix behavior of "konst" TEV inputs. (PR #368 de magumagu)