4.0-1933 10 anos, 6 meses atrás Separate the XML view handling of the folder browser and the game list from one another. (PR #525 de lioncash)
4.0-1931 10 anos, 6 meses atrás Add support for PCAP logging of DSP DMA/MMIO access (PR #318 de delroth)
4.0-1927 10 anos, 6 meses atrás Fix an incorrect label in fps display string. (PR #526 de RachelBryk)
4.0-1925 10 anos, 6 meses atrás Allow progressive scan to be set by game ini. (PR #466 de RachelBryk)
4.0-1923 10 anos, 6 meses atrás Use only section-based ini reading. (PR #500 de lioncash)
4.0-1921 10 anos, 6 meses atrás Save an unsaved wiimote variable to save states. (PR #505 de RachelBryk)
4.0-1919 10 anos, 6 meses atrás Fix banner scaling using a different method. (PR #524 de sigmabeta)
4.0-1917 10 anos, 6 meses atrás Removed unused variable, Added tick count check (PR #521 de RisingFog)
4.0-1915 10 anos, 6 meses atrás VideoSoftware: remove duplicated CommandProcessor structures. (PR #501 de magumagu)
4.0-1913 10 anos, 6 meses atrás Lighting cleanup (PR #439 de degasus)
4.0-1908 10 anos, 6 meses atrás Abort loading a save state if emulation isn't running. (PR #523 de RachelBryk)
4.0-1906 10 anos, 6 meses atrás Make the common "Failed to enumerate outputs" message much more useful. (PR #520 de pauldacheez)
4.0-1904 10 anos, 6 meses atrás Ensure (Get|Set)ColumnWidth is not called on a non existant column. (PR #518 de glennricster)
4.0-1902 10 anos, 6 meses atrás Add Tick Count to Movie Files (PR #508 de RisingFog)
4.0-1900 10 anos, 6 meses atrás Clean Theme R2 Changelog (PR #486 de RachelBryk)
4.0-1898 10 anos, 6 meses atrás Fix InputConfigDiag crash on Windows. (GCode issue 7384) (PR #514 de jordan-woyak)
4.0-1896 10 anos, 6 meses atrás Soften up some of the UI elements on Android (PR #373 de sigmabeta)
4.0-1892 10 anos, 6 meses atrás Don't set DAZ on x86 in non-IEEE mode. (PR #498 de magumagu)
4.0-1889 10 anos, 6 meses atrás Interpreter: return single-precision results for ps_rsqrte. (PR #485 de magumagu)
4.0-1887 10 anos, 6 meses atrás D3D: Reset viewport before drawing the OSD. (PR #497 de Armada651)