4.0-1384 10 anos atrás OpenGL: Clear backend_info.Adapters on initialization (PR #264 de magumagu)
4.0-1382 10 anos atrás VideoBackend: Remove unused config variables. (PR #235 de magumagu)
4.0-1380 10 anos atrás Optimize memory access on Haswell by using MOVBE when possible. (PR #173 de delroth)
4.0-1374 10 anos atrás D3DBackend: Don't recompute ID3D11InputLayout for different shaders. (PR #223 de magumagu)
4.0-1372 10 anos atrás Software backend: Delete forked PixelEngine. (PR #224 de magumagu)
4.0-1369 10 anos atrás MemcardManager: Fix "export all saves" (PR #242 de LPFaint99)
4.0-1367 10 anos atrás Renamed all Core/DPS/Dsp* files to Core/DSP/DSP* (PR #250 de darkjack)
4.0-1364 10 anos atrás Assign "user_defined" value properly for downloaded Gecko codes. (PR #252 de shuffle2)
4.0-1362 10 anos atrás Vertexloader cleanups (PR #213 de Jezze)
4.0-1358 10 anos atrás Remove dumb CodeBlock duplication in the emitters. (PR #253 de Sonicadvance1)
4.0-1356 10 anos atrás (Rebase) Fixes two bugs in the ARM JIT core. (PR #249 de SeannyM)
4.0-1353 10 anos atrás Fix trailing whitespace. (PR #245 de magumagu)
4.0-1351 10 anos atrás Add initial support for GLSL ES 3.10. (PR #240 de Sonicadvance1)
4.0-1349 10 anos atrás Use a 251 block Memory card for games that do not work with larger cards. Fixes Issue 6753 (PR #226 de LPFaint99)
4.0-1346 10 anos atrás SW backend: make shaders work on Intel/Windows. (PR #227 de magumagu)
4.0-1344 10 anos atrás Replace use of the deprecated mem_fun function with mem_fn. (PR #238 de lioncash)
4.0-1342 10 anos, 1 meses atrás Fix compilation error of Wayland_Util.h (PR #237 de pfpacket)
4.0-1340 10 anos, 1 meses atrás DSPHLE Zelda cleanups (PR #233 de delroth)
4.0-1337 10 anos, 1 meses atrás Audio handling cleanup v2 (PR #220 de magumagu)
4.0-1332 10 anos, 1 meses atrás More clang fixes (PR #222 de comex)