4.0-1781 9 anos, 10 meses atrás Expand GetBPRegInfo to include the rest of the BP registers. (PR #448 de lioncash)
4.0-1778 9 anos, 10 meses atrás OGL-StreamBuffer: don't use coherent mapping. (PR #462 de degasus)
4.0-1776 9 anos, 10 meses atrás Stringify ArmCPUDetect.cpp. (PR #455 de lioncash)
4.0-1773 9 anos, 10 meses atrás [Android] Fix potential crash in Video Settings. (PR #454 de Sonicadvance1)
4.0-1769 9 anos, 10 meses atrás Make MemoryUtil.cpp use the correct x86_64 define. (PR #446 de Sonicadvance1)
4.0-1767 9 anos, 10 meses atrás Gameini updates. (PR #397 de Linktothepast)
4.0-1763 9 anos, 10 meses atrás Android: add multitouch support (PR #412 de SeannyM)
4.0-1761 9 anos, 10 meses atrás [Android] Fixes a bunch of input bugs. (PR #300 de Sonicadvance1)
4.0-1759 9 anos, 10 meses atrás Remove the min/max functions in CommonFuncs. (PR #334 de lioncash)
4.0-1757 9 anos, 10 meses atrás Make GetBPRegInfo just take two strings as parameters (PR #411 de lioncash)
4.0-1755 9 anos, 10 meses atrás BS2 emulation: set up a reasonable BAT during startup. (PR #399 de magumagu)
4.0-1753 9 anos, 10 meses atrás Jit load store cleanup (PR #419 de magumagu)
4.0-1750 9 anos, 11 meses atrás Get rid of the temporary buffer in IniFile's Load function. (PR #433 de lioncash)
4.0-1748 9 anos, 11 meses atrás JIT: make backpatch handle sign-extend from 8 bits correctly. (PR #420 de magumagu)
4.0-1746 9 anos, 11 meses atrás Fix error message when D3D11 HResults fail. (PR #421 de CarlKenner)
4.0-1744 9 anos, 11 meses atrás Make sure netplay player IDs are actually unique. (PR #429 de RachelBryk)
4.0-1742 9 anos, 11 meses atrás When updating netplay player list, reselect by string instead of index. (PR #403 de RachelBryk)
4.0-1740 9 anos, 11 meses atrás When reading an ini file, if there is an error, check if it is simply be... (PR #431 de RachelBryk)
4.0-1738 9 anos, 11 meses atrás msvc C initializers return int...fix EnableXSaveWorkaround when rax doesn't implicitly equal zero. (PR #430 de shuffle2)
4.0-1736 9 anos, 11 meses atrás Explicitly center the X and Y joystick values. (PR #409 de lioncash)