4.0-2254 9 anos, 9 meses atrás Fixed last tick count not being set on movie load (PR #670 de RisingFog)
4.0-2252 9 anos, 9 meses atrás Core: Fix the license headers for Memmap.h and SystemTimers.h/.cpp (PR #669 de lioncash)
4.0-2250 9 anos, 9 meses atrás Get rid of a few C-style struct declarations (PR #665 de lioncash)
4.0-2248 9 anos, 9 meses atrás InputCommon: Include the algorithm header in ForceFeedbackDevice (PR #668 de lioncash)
4.0-2246 9 anos, 9 meses atrás Prevent potential buffer overflow in sscanf (PR #663 de moshekaplan)
4.0-2244 9 anos, 9 meses atrás Fix two possible crashes related to the debugger. (PR #655 de lioncash)
4.0-2241 9 anos, 9 meses atrás Fix WiiMote issues causing DolphinBar to not work (PR #661 de delroth)
4.0-2238 9 anos, 9 meses atrás Revert "Merge pull request #473 from Tilka/frsp"
4.0-2237 9 anos, 9 meses atrás Revert "Use new stick/trigger constants for Classic.cpp" Added using github, Parlane is an idiot. This reverts commit 954e61949f1c8e83f4805e830af8ea7b587ff10f.
4.0-2235 9 anos, 9 meses atrás Jit64: implement frsp (PR #473 de Tilka)
4.0-2233 9 anos, 9 meses atrás GCPadStatus: coalescing magic numbers into consts (PR #657 de booto)
4.0-2231 9 anos, 9 meses atrás Core: Fix warnings in JitRegCache (PR #646 de lioncash)
4.0-2229 9 anos, 9 meses atrás Windows: Also look for git.exe in the registry (for Git Extensions installs). (PR #656 de shuffle2)
4.0-2227 9 anos, 9 meses atrás Emulate GameCube memory card speeds (PR #581 de TotalNerd)
4.0-2223 9 anos, 9 meses atrás DolphinWX: Move some public variables to be private in CodeView (PR #653 de lioncash)
4.0-2221 9 anos, 9 meses atrás DolphinWX: Implement scrolling in the memory views (PR #650 de lioncash)
4.0-2219 9 anos, 9 meses atrás GCPadEmu: stop sticks wrapping at extreme values (PR #652 de booto)
4.0-2217 9 anos, 9 meses atrás GCI Folder: no need to force reload sysmenu to get region (PR #651 de LPFaint99)
4.0-2215 9 anos, 9 meses atrás Support Sampler binding in the shader. (PR #471 de Sonicadvance1)
4.0-2213 9 anos, 9 meses atrás FPSCounter: Flush the logs every second and close them when the renderer is shut down. (PR #595 de Armada651)