4.0-4488 10 anos atrás Removed the DSP LLE on separate thread option. (PR #1437 de skidau)
4.0-4484 10 anos atrás TLB cache fixes (PR #1654 de skidau)
4.0-4480 10 anos atrás Moved projection epsilon back to g_fProjectionMatrix[15] (PR #1656 de kayru)
4.0-4478 10 anos atrás DiscIO: Remove some explicit deletes (PR #1652 de lioncash)
4.0-4476 10 anos atrás FramebufferManager: Bind only the first framebuffer layer when the EFB only has one layer. (PR #1651 de Armada651)
4.0-4474 10 anos atrás VideoCommon: fix include order
4.0-4473 10 anos atrás Fix building with PCH disabled. (PR #1649 de rohit-n)
4.0-4471 10 anos atrás Common: Add a built-in profiler (PR #1574 de degasus)
4.0-4469 10 anos atrás FrameTools: Fix dimming of controller settings menu item (PR #1637 de lioncash)
4.0-4467 10 anos atrás TLB: fix backwards exception check (PR #1644 de FioraAeterna)
4.0-4465 10 anos atrás Vertex loader: optimize texmtx_write_float4 (PR #1622 de FioraAeterna)
4.0-4463 10 anos atrás Fix building with PCH disabled. (PR #1648 de rohit-n)
4.0-4461 10 anos atrás Aarch64 improvements (PR #1639 de Sonicadvance1)
4.0-4453 10 anos atrás Jit: Remove unnecessary include (PR #1646 de lioncash)
4.0-4451 10 anos atrás Added projection matrix epsilon that fixes depth clipping issues in some games (PR #1366 de kayru)
4.0-4448 10 anos atrás JIT: remove unused flag. (PR #1645 de magumagu)
4.0-4446 10 anos atrás D3D: Replaced shader-based depth range remap with viewport (PR #1392 de kayru)
4.0-4441 10 anos atrás Fix Wii disc partitions (PR #1618 de JosJuice)
4.0-4436 10 anos atrás Works around broken Intel Windows video drivers. (PR #1642 de Sonicadvance1)
4.0-4434 10 anos atrás OGL: Don't use texture arrays for MSAA. (PR #1620 de Armada651)