3.5-1103 7 anos, 8 meses atrás Fix Intel Ironlake since it doesn't support version 120 of GLSL. I don't have Ironlake so it is hard to test. Dropping the shaders to version 120 worked here for me, ATI may be giving me some slack th...
3.5-1102 7 anos, 8 meses atrás only apply vsync on changes
3.5-1101 7 anos, 8 meses atrás Fix some strings for translation and update the pot file to include those strings once again.
3.5-1100 7 anos, 8 meses atrás fixes for my last commit
3.5-1099 7 anos, 8 meses atrás Implement dual source blending to avoid unneeded alpha pass. this implementation does not work in windows xp (sorry no support for dual source blending there). this should improve speed on older hardw...
3.5-1098 7 anos, 8 meses atrás VideoSoftware: Fail less at clamping.
3.5-1097 7 anos, 8 meses atrás Recommend Direct3D 11 or OpenGL instead of Direct3D 9.
3.5-1096 7 anos, 8 meses atrás Clean up blending code a bit.
3.5-1095 7 anos, 8 meses atrás buildfix for my last commit on Mac OSX
3.5-1094 7 anos, 8 meses atrás Small Blending logic fix for opengl backend
3.5-1093 7 anos, 8 meses atrás Removed some redundant code introduced in the last commit.
3.5-1092 7 anos, 8 meses atrás Rounded the loop addresses to the nearest 16bit value in the loop comparison.
3.5-1091 7 anos, 8 meses atrás OGL: enable buffersubdata in detection
3.5-1090 7 anos, 8 meses atrás Readded the tracking of the FIFO Writes.
3.5-1089 7 anos, 8 meses atrás Fix a slight leak in LogManager.
3.5-1088 7 anos, 8 meses atrás Fixed issue 6119.
3.5-1087 7 anos, 8 meses atrás [DolphinWX] Remove a duplicate conditional in Frame.cpp
3.5-1086 7 anos, 8 meses atrás Revert "Don't open/close file for every file operation." as it was crashing PokePark in Windows builds.
3.5-1085 7 anos, 8 meses atrás Array overrun fixed in VertexShaderCache for the DX11 plugin.
3.5-1084 7 anos, 8 meses atrás Fixed DSPTool build.