3.5-1030 7 anos, 6 meses atrás GLSL: explicitly check for gl errors for pinned memory
3.5-1029 7 anos, 6 meses atrás Check for HID wiimote name on Windows instead of assuming everything is a wiimote.
3.5-1026 7 anos, 6 meses atrás GLSL: fix nfs-hp2
3.5-1025 7 anos, 6 meses atrás Merge branch 'GLSL-master'
3.5-663 7 anos, 6 meses atrás My OCD will not stand for this.
3.5-662 7 anos, 6 meses atrás So much more readable now!
3.5-661 7 anos, 6 meses atrás PixelShaderManager: Reload fog range adjustment shader constants upon viewport change.
3.5-660 7 anos, 6 meses atrás Fix checks for preventing the main and render windows from spawning off screen.
3.5-659 7 anos, 6 meses atrás Corrected a typo.
3.5-658 7 anos, 6 meses atrás PixelShaderGen: Force depth textures to be emulated when the result is needed for fog calculation.
3.5-657 7 anos, 6 meses atrás VideoSoftware: Do not clear the depth buffer on EFB copy clears when depth writing is disabled.
3.5-656 7 anos, 6 meses atrás Beginning of VFP cleanup. Will finish when I have the hardware in front of me.
3.5-655 7 anos, 6 meses atrás Actually set the bIDIVa value in the ARM CPUDetect.
3.5-654 7 anos, 6 meses atrás Fixed the Windows 32bit debug build.
3.5-653 7 anos, 6 meses atrás Prevent the render window from spawning off screen.
3.5-652 7 anos, 6 meses atrás Really clean up all the emitter loadstores on ARM. If a ARM device supports VFPv4, then it supports IDIVA, so handle that in CPUDetect.
3.5-651 7 anos, 6 meses atrás Add a new WriteNewStoreOp emitter function for beginning of rewrite of the Arm Emitter LoadStores. Will finish when I have the hardware in front of me to test on.
3.5-650 7 anos, 6 meses atrás Fix dup Option and move one to the top where it belongs in the CMake file.
3.5-649 7 anos, 6 meses atrás Used the scheduler to generate the interrupt for IPC. Fixes the ES_LAUNCH games.
3.5-648 7 anos, 6 meses atrás All the cool kids hard code string lengths.