3.5-1035 7 anos, 6 meses atrás Fix full screen on OSX, well as fixed as its ever been. Apperently in render to main it always shown the FPS on the bottom in full screen.
3.5-1045 7 anos, 6 meses atrás Finish up VFP cleanup. A few more instructions are left for VFP, and a bunch of NEON ones if it will ever be used.
3.5-1044 7 anos, 6 meses atrás GLSL: also define pinned_memory in renderer.cpp
3.5-1043 7 anos, 6 meses atrás Remove an obsolete documentation file
3.5-1042 7 anos, 6 meses atrás Revert "Disable Vsync while holding tab to disable the frame limit."
3.5-1041 7 anos, 6 meses atrás Disable Vsync while holding tab to disable the frame limit.
3.5-1040 7 anos, 6 meses atrás GLSL: store and use exact ubo sizes
3.5-1039 7 anos, 6 meses atrás Fix converting the charset of an empty string. Thanks to MrData on the forums for reporting this issue.
3.5-1038 7 anos, 6 meses atrás remove some ogl error
3.5-1037 7 anos, 6 meses atrás fix software backend
3.5-1036 7 anos, 6 meses atrás GLSL: don't apply unsupported msaa settings
3.5-1035 7 anos, 6 meses atrás disable pinned memory for fglrx
3.5-1034 7 anos, 6 meses atrás Windows - Don't disconnect real wiimotes on Dolphin close. (back to the old behavior) Fixed issue 6103.
3.5-1033 7 anos, 6 meses atrás Fix some warnings.
3.5-1032 7 anos, 6 meses atrás GLSL: fix transparency issues on dual source blend. fix issue 6104
3.5-1031 7 anos, 6 meses atrás Ship by default a free DSP ROM that can handle most games with LLE
3.5-1030 7 anos, 6 meses atrás GLSL: explicitly check for gl errors for pinned memory
3.5-1029 7 anos, 6 meses atrás Check for HID wiimote name on Windows instead of assuming everything is a wiimote.
3.5-1026 7 anos, 6 meses atrás GLSL: fix nfs-hp2
3.5-1025 7 anos, 6 meses atrás Merge branch 'GLSL-master'