3.5-1040 7 anos, 5 meses atrás GLSL: store and use exact ubo sizes
3.5-1039 7 anos, 5 meses atrás Fix converting the charset of an empty string. Thanks to MrData on the forums for reporting this issue.
3.5-1038 7 anos, 5 meses atrás remove some ogl error
3.5-1037 7 anos, 5 meses atrás fix software backend
3.5-1036 7 anos, 5 meses atrás GLSL: don't apply unsupported msaa settings
3.5-1035 7 anos, 5 meses atrás disable pinned memory for fglrx
3.5-1034 7 anos, 5 meses atrás Windows - Don't disconnect real wiimotes on Dolphin close. (back to the old behavior) Fixed issue 6103.
3.5-1033 7 anos, 5 meses atrás Fix some warnings.
3.5-1032 7 anos, 5 meses atrás GLSL: fix transparency issues on dual source blend. fix issue 6104
3.5-1031 7 anos, 5 meses atrás Ship by default a free DSP ROM that can handle most games with LLE
3.5-1030 7 anos, 5 meses atrás GLSL: explicitly check for gl errors for pinned memory
3.5-1029 7 anos, 5 meses atrás Check for HID wiimote name on Windows instead of assuming everything is a wiimote.
3.5-1026 7 anos, 5 meses atrás GLSL: fix nfs-hp2
3.5-1025 7 anos, 5 meses atrás Merge branch 'GLSL-master'
3.5-663 7 anos, 5 meses atrás My OCD will not stand for this.
3.5-662 7 anos, 5 meses atrás So much more readable now!
3.5-661 7 anos, 5 meses atrás PixelShaderManager: Reload fog range adjustment shader constants upon viewport change.
3.5-660 7 anos, 5 meses atrás Fix checks for preventing the main and render windows from spawning off screen.
3.5-659 7 anos, 5 meses atrás Corrected a typo.
3.5-658 7 anos, 5 meses atrás PixelShaderGen: Force depth textures to be emulated when the result is needed for fog calculation.