3.5-1209 6 anos, 12 meses atrás VertexShaderGen: Fix a small GLSL regression in emboss mapping.
3.5-1208 6 anos, 12 meses atrás NetPlay: Updated the "Alert" text. Removed the "?" button as it was useless. Sorted the game lists. Made wider the player list.
3.5-1206 6 anos, 12 meses atrás Update iso file cache version.
3.5-1205 6 anos, 12 meses atrás Fixed split WBFS file size display. (probably) Fixed issue 6222.
3.5-1204 7 anos atrás Track the real wiimote rumble state to drop outgoing rumble reports with no effect. This eliminates constant streams of reports in various games that constantly send audio reports. (Just Dance 2, DKCR...
3.5-1203 7 anos atrás ogl: support glsl120
3.5-1202 7 anos atrás ogl: one framebuffer per efb2tex texture
3.5-1201 7 anos atrás Seriously, someone kill me.
3.5-1200 7 anos atrás Kill me now.
3.5-1199 7 anos atrás Remove an extraneous comment indicator from DebuggerPanel.cpp in DolphinWX.
3.5-1198 7 anos atrás Remove all tab/space mismatches from the DolphinWX project (at least 99%. I promise!)
3.5-1197 7 anos atrás Rename the "Disable Dest. Alpha Pass" option to "Disable Destination Alpha" (GUI-only).
3.5-1196 7 anos atrás Fix a few typos in the comments/logging in VideoDX9, VideoCommon, and VideoSoftware projects.
3.5-1195 7 anos atrás Look for wiimotes when "Continuous Scanning" is enabled even if a device using the MS stack is not found. Fixed issue 6215.
3.5-1194 7 anos atrás D3D11: Fix glitched polygon edges when MSAA is enabled (this time without breaking OpenGL)
3.5-1193 7 anos atrás Allow enabling memory card writes for netplay clients, instead of just the server.
3.5-1192 7 anos atrás Allow disabling memory card writes in netplay.
3.5-1191 7 anos atrás Apply re07a91930df0 to the software renderer.
3.5-1190 7 anos atrás Bumped up the LLE period to 12600 as it seemed to be a bit more stable.
3.5-1189 7 anos atrás Forced an exception check after an interrupt is generated by the DSP. Changed the timing back to 3ms/5ms periods, fixing the slowdown and garbled AX audio. Fixed Accurate VBeam emulation when DSP HLE...