3.5-1658 6 anos, 10 meses atrás Forgot this from the last commit.
3.5-1656 6 anos, 10 meses atrás FrameTools: Use the correct window handle for resizing the window
3.5-1655 6 anos, 10 meses atrás fix a small uid awsome bug
3.5-1654 6 anos, 10 meses atrás OGL/SamplerCache: Treat lod_bias as a signed integer.
3.5-1653 6 anos, 10 meses atrás implement emulate efb format changes on ogl backend
3.5-1652 6 anos, 10 meses atrás NetPlay: Sync across whether to save memcards or not
3.5-1651 6 anos, 10 meses atrás NetPlay: Allow building a server without a game
3.5-1650 6 anos, 10 meses atrás Core: Remove an unused var
3.5-1649 6 anos, 10 meses atrás Implement zcomploc on OpenGL4.2+
3.5-1648 6 anos, 10 meses atrás InputConfigDiag: Save the configuration when pressing "OK"
3.5-1647 6 anos, 10 meses atrás InputConfigDiag: Add a simple error status label
3.5-1646 6 anos, 10 meses atrás Add "Q" / "E" as freelook keybindings
3.5-1644 6 anos, 10 meses atrás Drag and drop.
3.5-1643 6 anos, 10 meses atrás VertexShaderManager: Make ProjectionHack private
3.5-1642 6 anos, 10 meses atrás wx: Prevent warnings when compiling with recent versions of g++
3.5-1641 6 anos, 10 meses atrás Merge branch 'possibly-useful-netplay-changes'
3.5-1635 6 anos, 10 meses atrás There. Fix all the issues where we are using integers when we should be using floats in the texture conversion shaders.
3.5-1634 6 anos, 10 meses atrás Continuation of the previous commit. I missed a integer.
3.5-1633 6 anos, 10 meses atrás Fix a issue in the texture conversion shaders that was multiplying an integer with a float.
3.5-1632 6 anos, 10 meses atrás X11: Don't do a round-trip to the server to figure out our size on configure