4.0-334 7 anos, 3 meses atrás D3D: Use D3DX11 for taking screenshots.
4.0-333 7 anos, 3 meses atrás Revert "Be less dumb." Revert "Actually, filename really does need to be a parameter because of some random debug thing." Revert "fix non-HAVE_WX case" Revert "Handle screenshot saving in RenderBase. ...
4.0-332 7 anos, 3 meses atrás D3D: Use D3DX for texture dumping.
4.0-331 7 anos, 3 meses atrás D3D: Reintroduce depencency on D3DX11 because it's the most straightforward way to bring back some broken features.
4.0-330 7 anos, 3 meses atrás Revert "VideoCommon: create native texture pool"
4.0-329 7 anos, 3 meses atrás Re-plumb window handle to the dsound backend.
4.0-328 7 anos, 3 meses atrás VideoCommon: fix custom textures
4.0-327 7 anos, 3 meses atrás Fix the filter for some files in the Core VS project related to the JitIL. They were in the root of the project. They should actually be in their own filter named JitILCommon.
4.0-326 7 anos, 3 meses atrás Use an unordered_set to track FIFO write adresses
4.0-325 7 anos, 3 meses atrás Handle BP mask register better to avoid useless BP writes (causing flushes)
4.0-324 7 anos, 3 meses atrás Jit64: implement ps_res
4.0-323 7 anos, 3 meses atrás Jit64: simplify ps_sel
4.0-322 7 anos, 3 meses atrás Jit64: fix typo in ps_sel and re-enable it
4.0-321 7 anos, 3 meses atrás jit64: remove dead code
4.0-320 7 anos, 3 meses atrás Jit64: extract frsqrtex as method
4.0-319 7 anos, 3 meses atrás [JitIL] No more terrible usage of vectors. This is possible because of C++11.
4.0-318 7 anos, 3 meses atrás ogl: check default framebuffer for msaa
4.0-317 7 anos, 3 meses atrás [ARM] Minor idle skip optimization in bx.
4.0-316 7 anos, 3 meses atrás [ARM] Fix an issue with the data offset in LoadStore operations. Thanks to PPSSPP.
4.0-315 7 anos, 3 meses atrás VideoCommon: create native texture pool