5.0-20992 12 meses atrás Core: Get rid of some unannotated fallthrough cases (PR #12523 de lioncash)
5.0-20989 12 meses atrás Core: Convert some preprocessor checking to use #ifdef/#if defined() over #if (PR #12525 de lioncash)
5.0-20983 12 meses atrás CodeTrace: Use std::set::lower_bound() over std::lower_bound() (PR #12526 de lioncash)
5.0-20981 12 meses atrás GekkoSyntaxHighlight: Fix FPR terminal highlighting being treated as GPRs (PR #12527 de lioncash)
5.0-20978 12 meses atrás VideoCommon: add function to serialize MaterialAsset to json (PR #12520 de iwubcode)
5.0-20976 12 meses atrás AchievementSettings: Move pragma once out of ifdef (PR #12518 de lioncash)
5.0-20974 12 meses atrás Jit64/JitRegCache: Simplify GetAllocationOrder() (PR #12517 de lioncash)
5.0-20972 12 meses atrás VideoCommon: add some helper functions for shader asset (PR #12515 de iwubcode)
5.0-20969 1 ano atrás Translation resources sync with Transifex
5.0-20968 1 ano atrás Translation resources sync with Transifex
5.0-20967 1 ano atrás Revert "Android: Attach CPU thread to JVM early" (PR #12510 de JosJuice)
5.0-20965 1 ano atrás DolphinQt: Rework dirty flag handling in AssemblerWidget::TabTextForEditor (PR #12512 de JosJuice)
5.0-20963 1 ano atrás GameINI: Octomania text fix (PR #12506 de xperia64)
5.0-20961 1 ano atrás VideoCommon: Only initialize Bounding Box if supported by GPU/driver. (PR #12509 de AdmiralCurtiss)
5.0-20959 1 ano atrás Partially revert "DolphinQt/Assembler: improve translatability" (PR #12511 de JosJuice)
5.0-20957 1 ano atrás InputCommon/WGInput: Handle add/remove events on separate thread to prevent deadlocks. (PR #12508 de AdmiralCurtiss)
5.0-20955 1 ano atrás InputCommon/SDL: Fix potential issues in controller initialization. (PR #12503 de AdmiralCurtiss)
5.0-20950 1 ano atrás JitArm64: Remove unnecessary locking of W0 in psq_stXX (PR #12488 de JosJuice)
5.0-20947 1 ano atrás Core/IOS/Network/Socket: Avoid global system accessor. (PR #12498 de AdmiralCurtiss)
5.0-20945 1 ano atrás Core/Movie: Refactor to class, move to System. (PR #12502 de AdmiralCurtiss)