2412-64 3 semanas, 3 dias atrás Add some unit test coverage of the `SplitPath` function (PR #13243 de nlebeck)
2412-62 3 semanas, 4 dias atrás Ranges Algorithms Modernization - Of (PR #13116 de mitaclaw)
2412-57 4 semanas atrás Qt crash hotfix (PR #13232 de TryTwo)
2412-55 4 semanas, 1 dia atrás Jit_FloatingPoint: fselx - Prefer BLENDVPD over VBLENDVPD (PR #13211 de Sintendo)
2412-53 4 semanas, 1 dia atrás JitArm64: Optimize ps_sel with d == b || d == c (PR #13212 de JosJuice)
2412-51 4 semanas, 1 dia atrás Add ability to edit game-specific GFX settings from game properties tab. (PR #13063 de TryTwo)
2412-46 4 semanas, 1 dia atrás AchievementManager: Make SetHardcoreMode private (PR #13214 de JosJuice)
2412-44 1 meses atrás Ranges Algorithms Modernization - Return (PR #13091 de mitaclaw)
2412-38 1 meses atrás JitArm64_Integer: Optimize subfic for -1 (PR #13224 de Sintendo)
2412-36 1 meses atrás VKSwapChain: Always use surface formats with a normal sRGB color space if not RGBA16F (PR #13207 de OatmealDome)
2412-34 1 meses atrás AchievementManager: Add required forward declarations (PR #13226 de JosJuice)
2412-31 1 meses, 1 semanas atrás Jit: Skip discarded registers when flushing for interpreter fallback (PR #12682 de JosJuice)
2412-29 1 meses, 1 semanas atrás InputCommon/SDL: Add touchpad inputs. (PR #13209 de jordan-woyak)
2412-27 1 meses, 1 semanas atrás GameSettings: set EFBAccessEnable=True for Neighbours from Hell (PR #13215 de Tilka)
2412-25 1 meses, 1 semanas atrás JitArm64_LoadStore: Optimize zero stores in stX (PR #13166 de Sintendo)
2412-23 1 meses, 2 semanas atrás Core: Store object name separately for symbols (PR #13113 de CelestialAmber)
2412-21 1 meses, 2 semanas atrás DolphinQt: Make mapping window spinboxes horizontally expanding. (PR #13196 de jordan-woyak)
2412-19 1 meses, 2 semanas atrás gitignore: Ignore flatpak-builder's cache directory (PR #13186 de OatmealDome)
2412-17 1 meses, 2 semanas atrás IRWidget: Move header constants into class (PR #13200 de Dentomologist)
2412-15 1 meses, 2 semanas atrás ControllerInterface/SDL: Add Battery Input. (PR #13174 de jordan-woyak)