5.0-14345 3 anos, 6 meses atrás Translation resources sync with Transifex
5.0-14344 3 anos, 6 meses atrás Common/FileUtil: Add some missing configs to D_CONFIG_IDX (PR #9780 de Techjar)
5.0-14342 3 anos, 6 meses atrás JitArm64: Make fcmpX with flush-to-zero enabled less bad (PR #9751 de JosJuice)
5.0-14339 3 anos, 6 meses atrás VideoCommon: Round bounding box coordinates down and remove pixel center offset (PR #9781 de Techjar)
5.0-14337 3 anos, 6 meses atrás msvc: remove workarounds for old compiler issues (PR #9778 de shuffle2)
5.0-14335 3 anos, 6 meses atrás msvc: use external header feature solution-wide (PR #9777 de shuffle2)
5.0-14332 3 anos, 6 meses atrás Updater: Escape HTML characters in commit descriptions (PR #9749 de Dentomologist)
5.0-14330 3 anos, 6 meses atrás VideoCommon: Fix bounding box on AMD/OpenGL/Windows (PR #9764 de Pokechu22)
5.0-14328 3 anos, 6 meses atrás Android: Disable building unit tests by default (PR #9752 de JosJuice)
5.0-14326 3 anos, 6 meses atrás VideoCommon: Add fallback handling for bounding box when disabled or unsupported (PR #9773 de Techjar)
5.0-14323 3 anos, 6 meses atrás NetPlay: Check file names when receiving GCI folder (PR #9759 de Techjar)
5.0-14321 3 anos, 6 meses atrás Translation resources sync with Transifex
5.0-14320 3 anos, 7 meses atrás Fix -Wreorder warnings (PR #9769 de Tilka)
5.0-14318 3 anos, 7 meses atrás OGL: Force memory barrier when reading back bounding box values (PR #9766 de stenzek)
5.0-14316 3 anos, 7 meses atrás VideoCommon: Move bounding box pixel quads rounding to shader (PR #9765 de Techjar)
5.0-14313 3 anos, 7 meses atrás JitArm64: Fix MSVC warnings (PR #9760 de JosJuice)
5.0-14311 3 anos, 7 meses atrás Cache bounding box values between register reads in DX11/GL (PR #9648 de stenzek)
5.0-14308 3 anos, 7 meses atrás Skip indirect operation for out of bounds indirect stages (PR #9757 de Pokechu22)
5.0-14306 3 anos, 7 meses atrás GameINI: Fix Final Fantasy Crystal Chronicles GBA race condition (PR #9724 de Bonta0)
5.0-14304 3 anos, 7 meses atrás Implement Cursor Locking and input focus checks for it (PR #9697 de Filoppi)