5.0-15594 3 anos atrás CodeViewWidget: Fix undefined behavior when centered around address 0 (PR #10268 de Pokechu22)
5.0-15592 3 anos atrás Fix InputConfig::LoadConfig() not always replacing emu controllers values (PR #10253 de Filoppi)
5.0-15590 3 anos atrás Fix default input config default device not being loaded/found (PR #10248 de Filoppi)
5.0-15588 3 anos atrás DolphinTool: Add CLI tool subsystem + commands for verifying and converting RVZ/ISO/WIA/GCZ (PR #10252 de ssdsnake)
5.0-15586 3 anos atrás BS2Emu: Stop clearing the RTC flags (PR #10257 de Pokechu22)
5.0-15584 3 anos atrás Translation resources sync with Transifex
5.0-15583 3 anos atrás Renderbase: Show rerecord count (PR #10256 de malleoz)
5.0-15581 3 anos atrás Revert "Force Dual Core on for Bomberman Jetters" (PR #10263 de dolphin-emu)
5.0-15577 3 anos atrás FifoPlayer: Clear EFB before starting playback (PR #10258 de Pokechu22)
5.0-15575 3 anos atrás DolphinQt: Add i18n comment for "Save Game" (PR #10250 de JosJuice)
5.0-15573 3 anos atrás Fixed Gamecube naming to GameCube (PR #10242 de smitdylan2001)
5.0-15571 3 anos atrás Fix saving RGBA images (PR #10245 de Pokechu22)
5.0-15568 3 anos, 1 meses atrás MoltenVK: Don't run fetchDependencies unnecessarily (PR #10214 de OatmealDome)
5.0-15565 3 anos, 1 meses atrás JitArm64: Fix incorrect push size calculation (PR #10243 de JosJuice)
5.0-15563 3 anos, 1 meses atrás Add option for setting the PNG zlib compression level (PR #10143 de Pokechu22)
5.0-15561 3 anos, 1 meses atrás ControllerInterface: fix UpdateReferences() deadlock (PR #10228 de Filoppi)
5.0-15559 3 anos, 1 meses atrás Netplay: Fix possible Wii save restore race condition between Netplay and CPU threads on game shutdown by making the Wii Save Sync data part of the BootParameters. (PR #10235 de AdmiralCurtiss)
5.0-15554 3 anos, 1 meses atrás Compatibility Settings for Red Steel 2 (PR #10230 de JMC47)
5.0-15552 3 anos, 1 meses atrás Android: Make DirectoryInitialization use LiveData (PR #10231 de JosJuice)
5.0-15549 3 anos, 1 meses atrás NetPlayServer: Clear remaining m_players when netplay thread ends so that their destructors can run while the ENetHost still exists. (PR #10237 de AdmiralCurtiss)