Versão
4.0-163
Ramo
dc-netplay
Data
11 anos, 1 meses atrás
Windows x86 Mac OS X Android
Consolidar
f8cc4d0171d277cf743323cca0127516a865f77a
Alterar autor
comex
Alterar descrição
Fix freeze on close - bFF_GPReadEnable was not enough to stop SyncGPU.

Should look into the potential performance impact of having GPUHasWork
test so many different things - RunGpuLoop already did this, and SyncGPU
doing it once-ish per frame probably doesn't matter, but it might be
possible to make cheaper anyway.