Versão
4.0-449
Ramo
tev_fixes_new
Data
11 anos atrás
Windows x64 Windows x86 Mac OS X Android
Consolidar
e2cef783ad5d506884fe2d564d0bd9e3cafef7bf
Alterar autor
Tony Wasserka
Alterar descrição
PixelShaderGen: Microsoft's shader compiler likes to throw an internal error when masking with unsigned integers, so just use 255 instead of 0xFF all over the place...