Versão
3.5-2308
Ramo
dc-netplay
Data
7 anos, 2 meses atrás
Windows x64 Windows x86 Android Mac OS X
Consolidar
d4e5917dfc70b6ba4ca40bd00c0f7d3f839139f7
Alterar autor
comex
Alterar descrição
Use an explicit variable to wait for the GPU thread...

rather than copying the conditions in the big while loop.  I *think*
this doesn't make a difference unless (a) there's a breakpoint and (b)
the CPU thread gets really unlucky and observes the change to
CPReadPointer but not the immediately following change to
CPReadWriteDistance... but the difficulty of working that out
demonstrates why the change is needed.