Versão
4.0-427
Ramo
master
Data
10 anos, 4 meses atrás
Windows x64 Windows x86 Mac OS X Android Ubuntu 13.04
Consolidar
d410fe7c96f63fe994fb18160c0b66e2ca4b3324
Alterar autor
degasus
Alterar descrição
OpenGL: cleanup yuv2rgb (real xfb) workflow

We neither scale nor render from subimages, so we by using gl_Position, we don't have to generate _any_ vertices for this converting.

Also remove the glTexSubImage optimization as every driver does it when needed. But there are some workflows (eg on APU) where it's better to realloc this texture instead of a second memcpy or stall.