Versão
4.0-209
Ramo
tev_fixes_new
Data
11 anos atrás
Windows x64 Windows x86
Consolidar
ceecb3172c71bcc61f308e23b27c4a5edca376ae
Alterar autor
Tony Wasserka
Alterar descrição
PixelShaderGen: Microsoft's shader compiler likes to throw an internal error when masking with unsigned integers, so just use 255 instead of 0xFF all over the place...