Versão
4.0-592
Ramo
master
Data
10 anos, 3 meses atrás
Windows x64 Windows x86 Mac OS X Android Ubuntu 13.04
Consolidar
c42f274e220e8987b996889a8e663bff302e7f8f
Alterar autor
degasus
Alterar descrição
OpenGL: use shader 420pack if available to staticly bind ubo location

Bindung locations after compiling a shader stalls the driver. So if we manage not to bind anything after compilation, the lag would be reduced much.