Versão
3.0-864
Ramo
master
Data
12 anos atrás
Windows x64 Windows x86 Mac OS X
Consolidar
bed260aa147cdf82b6914ec476cc36821a046b0f
Alterar autor
NeoBrainX
Alterar descrição
VertexShaderManager: Fix redundant shader constant updates.

Thanks to konpie for spotting this.

Might give a fairly perceivable speedup in the D3D11 backend.