Versão
4.0-227
Ramo
master
Data
7 anos, 6 meses atrás
Windows x64 Windows x86 Android Ubuntu 13.04 Mac OS X
Consolidar
bd80de14f4ca991e2fecdaae53465fae4ea653c8
Alterar autor
degasus
Alterar descrição
ShaderGen: drop PerPixelLighting + 8Texcoord hack

D3D9 only supports 8 texcoords. But we need a new one for ppl, so we just store it in the first 4 texcoords in the free 4th component.

This isn't needed for both d3d11 and ogl3, so just remove it.