Versão
4.0-178
Ramo
tev_fixes_new
Data
11 anos atrás
Windows x64 Windows x86 Mac OS X Android
Consolidar
bca955699a9d7048fa5a3c6f7c7e5c5c8eff481f
Alterar autor
Tony Wasserka
Alterar descrição
PixelShaderGen: Microsoft's shader compiler likes to throw an internal error when masking with unsigned integers, so just use 255 instead of 0xFF all over the place...