Versão
4.0-312
Ramo
tev_fixes_new
Data
11 anos atrás
Windows x64 Windows x86 Android
Consolidar
b491a3510c6f21af7152a7c51e835bbb6fc6dc6a
Alterar autor
Tony Wasserka
Alterar descrição
PixelShaderGen: Microsoft's shader compiler likes to throw an internal error when masking with unsigned integers, so just use 255 instead of 0xFF all over the place...