Versão
4.0-278
Ramo
master
Data
11 anos atrás
Windows x64 Windows x86 Mac OS X
Consolidar
b253d60f047544dcabe1df4f32f29fce28c4e145
Alterar autor
degasus
Alterar descrição
VideoCommon: Drop D3D9 SSAA implementation

This isn't needed for both OGL+D3D11 as they support sample shading directly. So we
could use the common MSAA util shaders instead of writing custom ones.