Versão
4.0-430
Ramo
dc-netplay
Data
11 anos atrás
Windows x64 Windows x86 Mac OS X Android
Consolidar
aa3d141e815d26b86528e928c07ac901ecab0e57
Alterar autor
comex
Alterar descrição
Fix freeze on close - bFF_GPReadEnable was not enough to stop SyncGPU.

Should look into the potential performance impact of having GPUHasWork
test so many different things - RunGpuLoop already did this, and SyncGPU
doing it once-ish per frame probably doesn't matter, but it might be
possible to make cheaper anyway.