Versão
4.0-378
Ramo
tev_fixes_new
Data
7 anos atrás
Windows x64 Windows x86 Android
Consolidar
6ee006ca3b81e69d796cbbb25eaa5087358eff64
Alterar autor
Tony Wasserka
Alterar descrição
PixelShaderGen: Microsoft's shader compiler likes to throw an internal error when masking with unsigned integers, so just use 255 instead of 0xFF all over the place...