Versão
4.0-142
Ramo
dc-netplay
Data
6 anos, 9 meses atrás
Windows x64 Windows x86 Android Mac OS X
Consolidar
4e7789f034ff0b58fb5a1464bbb791c5aab41572
Alterar autor
comex
Alterar descrição
Use an explicit variable to wait for the GPU thread...

rather than copying the conditions in the big while loop.  I *think*
this doesn't make a difference unless (a) there's a breakpoint and (b)
the CPU thread gets really unlucky and observes the change to
CPReadPointer but not the immediately following change to
CPReadWriteDistance... but the difficulty of working that out
demonstrates why the change is needed.