Versão
4.0-608
Ramo
tev_fixes_new
Data
10 anos, 3 meses atrás
Windows x64 Windows x86 Mac OS X Android
Consolidar
376d044e7a5a3bed33942fcb81a577ca4108aed2
Alterar autor
Tony Wasserka
Alterar descrição
PixelShaderGen: Microsoft's shader compiler likes to throw an internal error when masking with unsigned integers, so just use 255 instead of 0xFF all over the place...