Versão
3.5-2314
Ramo
dc-netplay
Data
7 anos, 2 meses atrás
Windows x64 Windows x86 Android Mac OS X
Consolidar
357bcf77f330cc8434c7de1912b96574c98af3ce
Alterar autor
comex
Alterar descrição
Refactor SetCpStatus, hopefully fixing breakpoints.

Now it's only called in a single place in each mode.  Normally this is
the GPU thread, because everything needs to be checked when
CPReadPointer changes, and watermarks shouldn't need strict timing so
there's no need to also call it from some other thread.  In
bSyncGPUAtIdleOnly mode, we ignore watermarks, so it's called on the
CPU thread after cpuFifo.CPReadPointer is updated, to check for
breakpoints.